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- On Tue, 19 Dec 1995, Magnus Kollberg wrote:
-
- > Hmm.. that's probably right. The idea is to send only the players
- > position and heading and if he shots. The collision detection will have to
- > be calculated on every machine.
-
- Well, if you gain something you loose something. Suppose you have a
- couple of players in the same room, everybody sooting at each other.
- Imagine the ammount of collision detection having to be done in each
- machine.
-
- > > For a multiplayer game that uses high network traffic (like this one)
- > > needs a broacasting network, like Ethernet.
- >
- > Okey I might have got it totaly wrong. How should we do it when? We do
- > whant to be able too play more than 4 in network. Any ideas?
-
- A machine with several serial ports (a PC perhaps) running some kind of
- server process that can dispatch the information to each game client.
-
- --
- Elias Martenson
- elias@omicron.se
-
-